"I was a freelance contributor to America's Finest News Source, The Onion, for one year ending in July of 2009. My job was to supply fifteen humorous concepts each week that could be turned into videos for the Onion News Network. The freelancer pool came up with a lot of these each week. Few would be approved and even fewer would actually be made into videos. These are two concepts of mine that were produced and put up on the site. Note: I can't take credit for the excellent scripts, as my role was limited to providing the concepts only."
I joined Duke Nukem Forever several months prior to 3D Realms halting development in May of 2009. Even though my work will never see the light of day I consider it a highlight of my career to have been involved. We did a lot of story work and narrative design and were just about to start writing dialog when the project was shut down. It was a lot of fun, too. Oh, what could have been!
I can't say too much about Comic Jumper yet, except to say that I've been very fortunate to work with the gang who went on to found Twisted Pixel on more than one occasion and "jumped" at the chance to work on their newest IP. Will update soon.!
I had a blast working on Uber Entertainment's Monday Night Combat. The folks at Uber counted on me to help define their characters, write their dialog, and create a futuristic world where everything is "better" (not really). I love working on unique, creative projects and MNC definitely fit the bill. They're a great bunch of guys (and gal) too!
"Leisure Suit Larry: Magna Cum Laude was my first real foray into game writing. We ended up writing over 12,000 lines of audio for dozens of characters, much of it for a fully dynamic conversation system that could concatenate Larry's speech on the fly. MCL earned a 2005 Best Writing nomination from the Game Developer's Choice awards and a 2005 Best Dialog nomination from the Game Audio Network Guild."
When Telltale Games took over the CSI Las Vegas franchise I was one of the first freelance game designers they called to help with the story, design and dialog. I have been involved in every CSI game they have developed thus far and working for the designers there has been a tremendous learning experience.
I have written on several movie-licensed iPhone games for Paramount Digital, always walking that fine line between staying true to the license (and sometimes even the original story) while supporting a unique gameplay experience that satisfies.
Tom Smith was my Design Director for five years at High Voltage Studio, my first (as so far only) full time studio gig. As with Paramount Digital, I have written on several movie-licensed iPhone games and games destined for Java/BREW platforms for Disney Interactive.
Coconut Queen was one of the first casual games I wrote for. Since then I've worked on over a dozen and counting including build-a-lots, hidden object games, match 3's, lite adventures, fantasy settings, crime dramas, humorous titles and more.
Kelly Green is another casual game I wrote for iWin. Light-hearted stuff is my specialty.
Kid's games! I work on kid's games. I was the lead designer on a movie-licensed game for the Nintendo DS. Details will be posted here once it's formally announced.