The Onion

I was a freelance contributor to America's Finest News Source, The Onion, for one year ending in July of 2009. My job was to supply fifteen humorous concepts each week that could be turned into videos for the Onion News Network. Few concepts from freelancers were approved and even fewer were made into videos. I'm proud to say that two of my concepts were produced and eventually went live (click on 'Critics' or 'Clients' for links). Note: I can't take credit for the excellent scripts, as my role was limited to providing the concepts only.

3D Realms
Duke Nukem Forever

I joined Duke Nukem Forever several months prior to 3D Realms halting development in May of 2009. Even though my work will never see the light of day (I did not rejoin the project when production was resumed by Triptych Games or by Gearbox Software) I consider it a highlight of my career to have been involved. We did a lot of story work and narrative design and were just about to start writing dialog when the project was shut down. It was a lot of fun, too. Oh, what could have been!

Twisted Pixel
Comic Jumper

I was one of two principal writers on Comic Jumper, the other being Matthew Entin. Several folks at Twisted Pixel can also take credit for some of the great reviews earned for the game's writing.

Uber Entertainment
Monday Night Combat

I had a "blast" working on Uber Entertainment's Monday Night Combat. The folks at Uber counted on me to help define their characters, write their dialog, and create a futuristic false utopia for them to live in. I love working on unique, creative projects and MNC definitely fits the bill. They're an awesome bunch of guys (and gal) too!

Vivendi-Universal
Leisure Suit Larry: Magna Cum Laude

Leisure Suit Larry: Magna Cum Laude was my first real foray into game writing. We ended up writing over 12,000 lines of audio for dozens of characters, much of it for a fully dynamic conversation system that could concatenate Larry's speech on the fly. MCL earned a 2005 Best Writing nomination from the Game Developer's Choice awards and a 2005 Best Dialog nomination from the Game Audio Network Guild.

Telltale Games
CSI Series

When Telltale Games took over the CSI Las Vegas franchise I was one of the first freelance game designers they called to help with the story, design and dialog. I have been involved in every CSI game they have developed thus far and working for the designers there has been a tremendous learning experience.

Paramount Digital
Shooter / Top Gun
Days of Thunder

I have written on several movie-licensed iPhone/PSN games for Paramount Digital, always walking that fine line between staying true to the license while supporting a unique gameplay experience that satisfies.

Disney Interactive
Alice in Wonderland / Toy Story 3

As with Paramount Digital, I have written on several movie-licensed iPhone games and games destined for Java or BREW platforms for Disney Interactive, always walking that fine line between being true to the IP while supporting the game design.

iWin
Coconut Queen

Coconut Queen was one of the first casual games I wrote for. Since then I've worked on over twenty (and counting).

iWin
Kelly Green

Kelly Green is another casual game I wrote for iWin. They used comic panels for their cut scenes, which I've done a few times now and I enjoy doing.

Engine Software
Cats and Dogs 2: Revenge of Kitty Galore

Kid's games! I work on kid's games. I was the lead designer on Cats and Dogs 2: The Revenge of Kitty Galore for the Nintendo DS.