About Me

I began my career in entertainment software in 2001 at High Voltage Studios in Chicago, Illinois, one of the largest independent game developers in the United States. I paid my dues working as an Assistant Producer and as an assistant to the Vice-President of Creative. This led to a Game Design position on a Disney project with a movie tie-in, and afterwards I worked for several years as a Senior Writer/Game Designer on Leisure Suit Larry: Magna Cum Laude and a heretofore unreleased title during which I would grow as a professional by leaps and bounds.

In 2005 I earned a "Best Writing" nomination from the Game Developer's Choice Awards and a "Best Dialog" nomination from the Game Audio Network Guild. I have contributed to a book on writing for games, have taught game design, and am a former co-host of "Write Club", a game writing workshop held at the Game Developers Conference.

In 2006 I left High Voltage to return to my hometown of Portland, Oregon and began my career as a full time freelancer. Current and past clients include Telltale Games, Sony (SCEA), Idol Minds, 3D Realms, the humor website The Onion, THQ*ICE, Screenlife Games, iWin, GameHouse, Paramount Digital, Engine Software, Social Moray Games and more.

I specialize in story based games, especially those with a light-hearted touch. I am very passionate about my work and love what I do. For specifics on projects I have worked on please see my resume.

If you need help planning, conceptualizing, or implementing your vision for an interactive project, or need someone to assist with character creation, story, or writing dialog please email ed@egkinteractive.com